Description
This workbook introduces specialized instructional design practices using adaptive learning technologies, gamification, and immersive VR/AR methods. Each chapter builds toward a comprehensive final project that demonstrates practical application of one of these specialized approaches.
By the end of this workbook, learners will create a prototype of an instructional module using either adaptive technology, gamification, or VR/AR elements. Each chapter contributes a piece of this final deliverable and results in a professional portfolio artifact.





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